Lukas Joley | Level Designer

I'm a game and level designer focused on planning and design of levels, missions and scripted content, combining a solid grasp of form and function with a strong technical understanding of game development. I'm at my best when part of a cross-disciplinary team.

I'm currently working at Ubisoft Massive as a Senior Level Designer on the upcoming Star Wars Outlaws.

Previously I've worked as a Technical Game Designer at Square Enix on several unannounced projects.
Prior to joining Square Enix, I was also working as a level designer at Ubisoft Massive, first on The Division and The Division 2, and then on Avatar: Frontiers of Pandora.

You can contact me either at lukas@joley.se or on LinkedIn.

Download my CV!